﻿using UnityEngine;
using System.Collections;

public class ReplayGame : MonoBehaviour {

    public GameController game;
	public void OnMouseDown()
    {
        game.started = true;
        game.replay.SetActive(false);
        game.victory.SetActive(false);
        game.failed.SetActive(false);
        game.DestoryInit();
        game.InitGame();
    }
}
